Endlich gibt es Fallout Shelter auch als PC-Version - mit diesen Tipps gestaltet ihr Trainingsraum (ab 24 Bewohnern): Kronkorken - Stärke (S): Bewohner. fous-de-forums.com › frage › fallout-shelter-trainingsraum. Fallout Shelter jetzt auch für PC: In unserem Guide zum Vault-Manager bieten wir Trainingsraum, Stärke (S) erhöhen, ab 24 Bewohnern.
Fallout Shelter: Räume in der Übersicht - Kosten, Nutzen und FreischaltbedingungenHallo @all, bin neu hier und habe direkt mal eine Frage zur fous-de-forums.com geht um die Ausbildungsräume für die S.P.E.C.I.A.L. - Attribute. Um euren Vault zu erweitern, könnt ihr in Fallout Shelter Räume bauen. Trainingsraum, , für jeden weiteren Kronkorken mehr ( Endlich gibt es Fallout Shelter auch als PC-Version - mit diesen Tipps gestaltet ihr Trainingsraum (ab 24 Bewohnern): Kronkorken - Stärke (S): Bewohner.
Fallout Shelter Trainingsraum SPECIAL stats explained VideoFallout Shelter PC - Ep. 4 - Overseer Office and Quests! - Lets Play Fallout Shelter PC Gameplay
Auch die Fallout Shelter Trainingsraum der Paysafecard eignen sich fГr diese Zahlungsmethode, dann sind Nachfragen auf jeden Fall legitim? - SchnäppchenWie kann ich die Bewohner auf nem möglichst glücklichen Niveau halten? Eric Drake darf den neuen Trainingsraum testen. __ Lets Play ☢ FALLOUT SHELTER ☢ PLAYLIST: fous-de-forums.com __ #RichardPier. Fallout Shelter has been on the market for nearly five years now, and much has changed in the Wasteland since those early fous-de-forums.com game was a massive departure for Bethesda, a company usually. Der Trainingsraum ist ein Raum der in Fallout Shelter gebaut werden kann. 5. Intelligence. 6. Agility. 7. Luck. SPECIAL in Fallout Shelter works slightly differently than in other games as Skills do not exist in this game. Each SPECIAL attribute increases dweller efficiency in various rooms, during combat or when performing certain tasks. Keep in mind that although attributes can only be trained to a maximum of 10, they can still be increased to up to 17 through clothing bonuses. 1 General information 2 Notes 3 Single-stage quests 4 Daily quests 5 Weekly quests 6 Multi-stage questlines A Settler Needs Your Help Horsemen of the Post-Apocalypse Part 1 Horsemen of the Post-Apocalypse Part 2 Horsemen of the Post-Apocalypse Part 3 Secret Agent Person Journey to the Center of Vaultopolis The Search for Jobinson's Jersey! A Wasteland Tail Minneapolis: University of Classic Casino, The primary dangers associated with beta radiation are internal exposure from ingested fallout particles and beta burns from fallout particles no more than a few days old. And when that happens, you'll want to turn to your Pip Boy and look for the objectives. Loading reviews Ein guter kleiner Guide! Wenn ich räume Baue bau ich die so das ich 3 Verbinden kann. Keine Bilder? Kommentare zu diesem Artikel.
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Fallout Shelter puts you in control of a state-of-the-art underground Vault from Vault-Tec. Build the perfect Vault, keep your Dwellers happy, and protect them from the dangers of the Wasteland.
Recent Reviews:. All Reviews:. Bethesda Game Studios. Bethesda Softworks. Even if you do have the personnel, sometimes it is better to focus on training them to work more efficiently in the rooms you do have instead of building new ones.
Power generating rooms are the exception, though. If you are producing a surplus of electricity, you can safely build more facilities to increase your storage capacity without putting a strain on your resources.
These abilities correspond to how effective the dweller will be in a particular room, so let them guide where you assign them to work.
Strength increases production in power plants, perception helps at the water treatment facility, endurance helps them survive longer in the wasteland, charisma helps them breed more quickly in the living quarters and attract new followers with the radio station, intelligence aids in producing Stimpaks and RadAway, and agility aids in producing food at the diner and garden.
Luck helps dwellers in any job be more likely to succeed when you rush production, and also increases the odds of your wanderers finding good loot.
Luck is a good second stat to focus on for anyone, followed by charisma to make repopulating faster for everyone. You can sort the list of your vault dwellers by different columns, including their current job.
Without a job, your dwellers are just soaking up food and water, so be sure to periodically check and make sure everyone is busy either working or training.
They are happier when they are busy, so you have no reason not to strive for full employment. When assigning dwellers to rooms, holding them over a given room shows the net change either positive or negative on its efficiency.
This is an easy way to make sure your dweller assignments are the most impactful, especially when trying to fulfill the objective of assigning dwellers to the proper room.
After your wanderers start bringing in weapons, the best thing place to store them is in the hands of every adult citizen you have.
Your biggest and most powerful guns, such as alien blasters and the Fat Man, are best saved for those wanderers to stay safe out in the wasteland.
Most of the guns you find will be less powerful, like rusty sawed-off shotguns and pistols. Having at least some guns in every single room ensures that they will remain safe in case of a radroach infestation or if raiders break through your defenses.
Just like with guns, the best place to store the outfits your wanderers bring back is on the backs of your vault dwellers. Outfits boost particular combinations of SPECIAL stats, so try and give everyone an outfit that boosts their strongest stat, corresponding with their job.
Endurance- and strength-boosting outfits are best saved for your wanderers to keep them safe out there. Raiders will occasionally harry your vault, but a little preparedness goes a long way.
You can assign two vault dwellers to your entrance in order to guard against attacks, but this is often unnecessary since they are otherwise not producing anything or improving at all.
When raiders come knocking, simply move your two designated guards from the nearby room to the entrance to fend off the attack. Once the raiders are put down, your guards will run back to their previous job unprompted.
Accidents happen, and sometimes your dwellers will take a beating from raiders, radroaches, or fires. They will gradually heal back up to full if left alone after the problem is resolved, but sometimes a series of unfortunate events or a poorly armed room means that a few may be gravely wounded in the course of duty.
Joined May 21, Messages 20 Reaction score 6. Yeah, lunchboxes would be great. Running in offline mode does not disable lunchboxes, so I think, their amount can be hacked.
Joined Jun 14, Messages 2 Reaction score 0. Thank you. KiZaczek New Member. Joined Jun 7, Messages 6 Reaction score 5.
Lunchbox trainer? It will be great. Arachne Super Donor. Joined Oct 15, Messages 58 Reaction score Last edited: Jul 16, Joined Oct 14, Messages 22 Reaction score Drenin Member.
Joined Jul 27, Messages 17 Reaction score MrAntiFun , Thank you for the trainer everything works perfectly, and I was wondering if it was possible to get infinite lunchboxes, mr.
If you check the link in my post, That save editor will allow you to add unlimited lunchboxes and mr.
Clothing can play an important role in the long-term success of your Fallout shelter. And while most of the Dwellers will have basic clothing, sometimes, your explorers will come back with articles of clothing that can improve the skills of your Dwellers.
Better yet, if a new Dweller knocks on the door in the hope of coming in, you can analyze what he or she is wearing and determine whether the clothing would be better-suited for your residents.
In some cases, clothing can boost your Dwellers' attributes by as much as plus 5. Raiders are a constant concern in Fallout Shelter.
They're out there, roaming the post-apocalyptic world, just looking for a shelter like yours to bust in. And when they do, they'll be seeking supplies and might even pose a threat to your Dwellers.
To address that problem, you'll want to use the Upgrade function to upgrade your vault door. Raiders will eventually make their way in, but the stronger the door, the more time you'll have to get your Dwellers to the top floor to stop the raid.
Yes, it's an interesting concept that Fallout Shelter lets you pair up two Dwellers and watch as they conceive a child. But don't forget that when you bring a baby into this world, you need to feed him or her.
And it takes several hours for the baby to become a contributor to your community. So, until you have your place ready to go and you feel you need another mouth to feed and shelter, don't rush two of your Dwellers into bed.
OK, so now you've set up your shelter, things are going well, you have plenty of resources, and you feel confident.
Chances are, you will notice that a few people from outside your shelter are coming in to join your community. You might also know that Fallout Shelter allows up to characters in a single shelter.
It's at this time — and only at this time — that you should pair up your characters and let them do what they will in bed. Before you pair up the characters, however, look for people who have enough charisma to actually attract someone.
You'll also want to ensure you have people with a large amount of Luck, which will come in handy down the road.
There will eventually come a point while playing Fallout Shelter that you'll be out of Caps and you'll desperately need some to increase your food supply or solve a variety of other problems.
And when that happens, you'll want to turn to your Pip Boy and look for the objectives. Throughout the game, Fallout Shelter gives you a list of objectives to complete.
Some are simple, like delivering a baby, and will earn you just a few Caps. Others, however, are more sophisticated, like finding things on exploration, and could earn you hundreds of Caps.